Progress / Phase 18
Phase 18: Open Beta
Anyone can sign up and play, and the server proves it can handle the crowd.
Phase 180 / 19 · 0%
This phase is still ahead.
18.1 Capacity
0 of 4 done- 72-hour soak test with 1,000 bots plus real players: no memory growth and no tick degradation.
- Capacity test for each scaling.md case on
prod, finding where each target fails, documented indocs/perf/phase-18.md, with the player cap set safely below it. - Case 2 Tier 3 (3,000 to 5,000 active players) and Case 3 Tier 3 (1,000 in one area) measured on
prod; if one process can’t meet them after tuning, write the ADR that starts Phase 20. - Login queue when the server is full.
18.2 Community
0 of 3 done- Owner Decide on a community space (Discord, Matrix, a forum, or none) and set it up.
- Link the community space from the website and the game.
- Moderation process documented for moderators in
docs/ops/moderation.md.
18.3 Opening the doors
0 of 3 done- Remove the invite requirement and switch the website’s calls to action to “Play the beta”.
- Owner Approve and publish the open beta announcement.
- Watch the first beta week closely and ship hotfixes through the release pipeline.
18.4 Beta fixes
0 of 3 done- Triage beta feedback into new items in this section and fix them by priority.
- Final content and balance polish.
- Decision Whether characters are wiped at 1.0, announced on the website and in game.
18.5 Wrap-up
0 of 2 done-
docs/walkthroughs/phase-18-beta.md: capacity planning, the soak test and lessons from running a public beta. - Release notes, tag
v0.18.0and publish builds.
Acceptance criteria
0 of 4 done- The 72-hour soak test passed.
- Every Tier 2 target in scaling.md is met on
prod. - A peak of 25 or more concurrent real players (or a target the owner sets) was handled without degradation.
- No open critical bugs for two weeks.
