Questions
FAQ
Short answers to the things people ask.
- Is it free?
- Yes. No price, no subscription, no cash shop and no pay-to-win, ever. The code is open source under the AGPL, and the art and writing are under Creative Commons BY-NC.
- When can I play?
- Not yet. The first downloadable build arrives at the end of Phase 2, when two players can walk around the same small world and see each other. There's no date: the progress page shows exactly how far along it is.
- Which platforms?
- Windows, macOS and Linux, with a browser version planned for Phase 15. There won't be native phone apps.
- How many players can it handle?
- The goal is hundreds to thousands of players online at the same time. That's a target, not a claim. The scaling model splits it into three problems (many quiet connections, many active players spread across zones, and a crowd in one place) with measured targets for each, and this site won't state a player count as fact until it has been measured on real hardware and recorded in the repository.
- Is it like World of Warcraft?
- It takes its spirit from early WoW: a persistent world, zones, quests, grouping and the sense that the world carries on without you. It's much smaller, top-down and drawn in pixel art.
- How do I follow along?
- Read the devlog (there's an RSS feed), watch the progress page, or star the repository on GitHub or Codeberg.
- Is it made with AI?
- Yes, openly. AI agents write the code and hand-draw the pixel art under the owner's direction, and a few large painted images started in an image generator. How it's made has the details.
