Progress / Phase 7

Phase 7: Crowds and a Larger World

A town square holds hundreds of players who can all see each other, with each player’s bandwidth held to a budget, on a much larger map where spatial queries drive chat, combat and AI.

Phase 70 / 20 · 0%

This phase is still ahead.

Ships
v0.7.0
Lesson
Spatial queries, bandwidth budgets, priority and update-rate tiers, and graceful degradation under overload
Depends on
Phase 6

7.1 Spatial queries everywhere

0 of 3 done

7.2 Bandwidth budgets for crowds

0 of 4 done

7.3 A larger map

0 of 3 done

7.4 Art Batch 07: zone tiles

0 of 2 done

7.5 Measurement

0 of 3 done

7.6 Walkthrough

0 of 2 done

Acceptance criteria

0 of 3 done