Progress / Phase 2

Phase 2: Two Players, One World

Two players on different machines connect to the server at play.lorehallow.com and see each other move smoothly around one shared 30×20 map, on a connection layer that already survives slow and hostile clients and a bot swarm that measures it.

Phase 239 / 66 · 59%

This phase is still ahead.

Ships
v0.2.0
Lesson
WebSockets, message framing, connection lifecycle, backpressure, authoritative simulation, tick loops, interpolation and deploying a Go service behind TLS
Depends on
Phase 0. Phase 1 runs in parallel; only the deploy in 2.9 needs the host from 1.1.

2.1 Protocol v1

8 of 8 done

2.2 Shared map format

4 of 5 done

2.3 Connection lifecycle and backpressure

7 of 7 done

2.4 Server simulation

9 of 9 done

2.5 Bots and load generation

6 of 6 done

2.6 Client networking

0 of 8 done

2.7 Art Batch 03: player character and starter tiles

0 of 3 done

2.8 Starter map

0 of 2 done

2.9 Deploy the game server

4 of 6 done

2.10 Playtest builds

0 of 2 done

2.11 Walkthrough

0 of 3 done

Acceptance criteria

1 of 7 done