Progress / Phase 13
Phase 13: Classes and the v1 World
Three classes and three zones of handcrafted content take a character from level 1 to 10, ending in a group challenge.
Phase 130 / 22 · 0%
This phase is still ahead.
13.1 Classes
0 of 5 done- Decision Class design in
docs/design/classes.md: three classes (working names Warden for melee and tanking, Ranger for ranged damage, Lorekeeper for spells and healing) with roles, resources and identity. - Owner Approve the class design.
- Five or six data-defined abilities per class, unlocked across levels 1 to 10.
- Class trainer NPCs who teach abilities for gold.
- Balance simulator: time-to-kill per class against mobs at each level, with all classes within 15% of each other solo.
13.2 Zone content
0 of 6 done- Zone 1, starting town and fields (levels 1 to 4): final layout, 12 or more quests, three or four mob types, and town services (inn, vendors, trainers).
- Zone 2, Mosswood (levels 4 to 7): 12 or more quests, four mob types and a small outpost.
- Zone 3, the Old Ruins (levels 7 to 10): 12 or more quests, four mob types, an elite area and a group boss with a simple mechanic that ends the main quest chain.
- A recurring world event (for example a creature incursion at the town gate) that pulls players together.
- Ambient life: townsfolk going about their day, critters, and a day and night cycle with lantern light in towns.
-
docs/design/lore.mdcomplete, and all quest text proofread for consistency.
13.3 Art for the v1 world
0 of 4 done- Write the class batch (class looks, ability effects and icons) and one batch per zone (tiles, props, mobs, NPCs, boss).
- Owner Generate the class batch.
- Owner Generate the three zone batches.
- Intake and integrate every batch, then review consistency across all batches against the reference sheet.
13.4 Validation
0 of 2 done- Scripted bot playthrough from level 1 to 10 for each class along the quest route with no blockers.
- Owner Play one class from 1 to 10 and write notes; agents triage the notes into this phase.
13.5 Walkthrough
0 of 2 done-
docs/walkthroughs/phase-13-content.md: the content pipeline, validators and balance tooling. - Devlog draft, release notes, tag
v0.13.0and publish builds.
Acceptance criteria
0 of 3 done- Every class reaches level 10 through quests in roughly 5 to 8 hours of play.
- All content passes the validators, with no unfinished quests.
- Three to five level-10 players can beat the group boss.
